Object-oriented Programming (OOP) in JavaScript every Web Developer Must Know !
#oops #javascript #concepts
Object-oriented programming (OOP) is a programming paradigm that involves organizing code into objects that can interact with each other. JavaScript is a language that supports OOP, and in this article, we’ll explore some of the key concepts of OOP in JavaScript, along with examples to help illustrate these concepts.
Objects in JavaScript
In JavaScript, an object is a collection of properties, where each property is a key-value pair. The keys are strings that represent the names of the properties, and the values can be of any data type, including other objects.
Here’s an example of an object in JavaScript:
const person = {
name: 'Brendan Eich',
age: 60,
address: {
street: '123 JavaScript Street',
city: 'Web',
state: 'Programming',
zip: '12345'
}
};
In this example, the person
object has three properties: name
, age
, and address
. The address
property is itself an object, with four properties of its own.
We can access the properties of an object using either dot notation or bracket notation:
console.log(person.name); // Output: 'Brendan Eich'
console.log(person['age']); // Output: 60
console.log(person.address.city); // Output: 'Web'
Classes in JavaScript
In OOP, a class is a blueprint for creating objects. It defines the properties and methods that objects of that class will have. In JavaScript, we can define a class using the class
keyword.
Here’s an example of a Person
class:
class Person {
constructor(name, age) {
this.name = name;
this.age = age;
}
greet() {
console.log(`Hello, my name is ${this.name} and I am ${this.age} years old.`);
}
}
In this example, we define a Person
class with a constructor that takes two arguments: name
and age
. The constructor initializes two properties of the object: name
and age
. We also define a greet
method that logs a greeting to the console, using the name
and age
properties.
To create an object of the person
class, we use the new
keyword:
const person = new Person('Brendan Eich', 60);
person.greet(); // Output: 'Hello, my name is Brendan Eich and I am 60 years old.'
Inheritance in JavaScript
Inheritance is the process of creating a new class based on an existing class. The new class, known as the subclass, inherits the properties and methods of the existing class, known as the superclass.
In JavaScript, we can implement inheritance using the extends
keyword. Here's an example:
class Student extends Person {
constructor(name, age, grade) {
super(name, age);
this.grade = grade;
}
study() {
console.log(`${this.name} is a ${this.grade} in JavaScript.`);
}
}
In this example, we define a Student
class that extends the Person
class. The Student
class has a constructor that takes three arguments: name
, age
, and grade
. The constructor calls the super
method, which calls the constructor of the Person
class and initialises the name
and age
properties. The Student
class also has a study
method that logs a message to the console.
To create an object of the Student
class, we use the new
keyword:
const student = new Student('Sumit', 38, 'beginner');
student.greet(); // Output: 'Hello, my name is Sumit and I am 38 years old.'
student.study(); // Output: 'Sumit is a beginner in JavaScript.'
We can see that the Student
class has inherited the greet
method from the Person
class, and it has its own study
method.
Encapsulation in JavaScript
Encapsulation is the practice of hiding the internal details of an object and providing a public interface for interacting with it. This helps to prevent outside code from directly modifying the internal state of an object, which can lead to bugs and other issues. In JavaScript, we can use closures to achieve encapsulation. Here’s an example:
function createCounter() {
let count = 0;
return {
increment() {
count++;
},
decrement() {
count--;
},
getCount() {
return count;
}
};
}
const counter = createCounter();
console.log(counter.getCount()); // Output: 0
counter.increment();
console.log(counter.getCount()); // Output: 1
counter.decrement();
console.log(counter.getCount()); // Output: 0
In this example, we define a createCounter
function that returns an object with three methods: increment
, decrement
, and getCount
. The count
variable is declared inside the createCounter
function and is not accessible from outside the object. The increment
and decrement
methods modify the count
variable, while the getCount
method returns its current value.
Polymorphism in JavaScript
Polymorphism is the ability of objects of different classes to be treated as if they were objects of the same class. In JavaScript, we can achieve polymorphism using interfaces.
Here’s an example:
class Shape {
draw() {
console.log('Drawing shape...');
}
}
class Circle extends Shape {
draw() {
console.log('Drawing circle...');
}
}
class Square extends Shape {
draw() {
console.log('Drawing square...');
}
}
function drawShapes(shapes) {
shapes.forEach(shape => {
shape.draw();
});
}
const shapes = [
new Circle(),
new Square(),
new Circle(),
new Square()
];
drawShapes(shapes);
In this example, we define a Shape
class with a draw
method. We also define Circle
and Square
classes that extend the Shape
class and override the draw
method with their own implementations.
We then define a drawShapes
function that takes an array of Shape
objects and calls their draw
methods. We create an array of Circle
and Square
objects and pass it to the drawShapes
function. We can see that even though the objects are of different classes, they can be treated as if they were objects of the same Shape
class.
Example that matters
Here’s an example that demonstrates objects, classes, inheritance, and polymorphism in JavaScript:
// define a base class called Animal
class Animal {
constructor(name) {
this.name = name;
}
eat() {
console.log(`${this.name} is eating.`);
}
sleep() {
console.log(`${this.name} is sleeping.`);
}
}
// define a subclass called Cat that inherits from Animal
class Cat extends Animal {
constructor(name) {
super(name);
}
meow() {
console.log(`${this.name} says meow.`);
}
// override the sleep method of Animal
sleep() {
console.log(`${this.name} is taking a cat nap.`);
}
}
// define another subclass called Dog that also inherits from Animal
class Dog extends Animal {
constructor(name) {
super(name);
}
bark() {
console.log(`${this.name} says woof.`);
}
// override the eat method of Animal
eat() {
console.log(`${this.name} is eating from a bowl.`);
}
}
// create an array of animals
let animals = [
new Cat("Mumu"),
new Dog("Laltu"),
new Cat("Miaow"),
new Dog("Boltu")
];
// loop through the array and call methods on each animal
for (let animal of animals) {
animal.eat();
animal.sleep();
// check if the animal is a cat and call the meow method if it is
if (animal instanceof Cat) {
animal.meow();
}
// check if the animal is a dog and call the bark method if it is
if (animal instanceof Dog) {
animal.bark();
}
}
In this example, we define a base class called Animal
with a constructor
method that takes a name
parameter and sets it as an instance variable. The Animal
class also has two methods: eat
and sleep
.
We then define two subclasses: Cat
and Dog
. Both of these classes inherit from Animal
using the extends
keyword. They also have their own constructor
methods that call super
to call the constructor
of the parent class and set the name
instance variable.
The Cat
class has a meow
method that prints a message to the console, and it also overrides the sleep
method of the parent class. The Dog
class has a bark
method that prints a message to the console, and it also overrides the eat
method of the parent class.
We then create an array of Animal
objects, including both Cat
and Dog
objects. We loop through the array and call the eat
and sleep
methods on each object. We also use the instanceof
operator to check if each object is an instance of Cat
or Dog
and call the appropriate methods (meow
for Cat
objects and bark
for Dog
objects).
This demonstrates how we can use objects, classes, inheritance, and polymorphism in JavaScript to create reusable and extensible code.
Conclusion
In this article, we’ve explored some of the key concepts of OOP in JavaScript, including objects, classes, inheritance, encapsulation, and polymorphism. By understanding these concepts and how to use them, we can write more maintainable and reusable code in our JavaScript applications.